Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01U9fkiH8GpdM5wKYRnnrhuH
2.3 KiB
Handoff → Forge (Ozan's Windows box): rebuild windows-x64 with the static shadow cache (2026-09-28)
From: Fable orchestrator on the Mac · Why: tinqs/engine main gained the directional static shadow cache
(Part 1) and the stepped-sun crossfade (Part 2) — Forward+ renderer, new project settings, six+four
RenderingServer methods, a second depth atlas. The game (ariki-game ≥ 19490e358) calls the new methods by
name and degrades loudly on an engine without them, so Windows teammates keep working on the old binary but get
no cache. Rollout plan: ariki-game/.agents/handoffs/2026-09-28-static-shadow-cache-rollout.md.
Steps (mirror of forge-windows-4.7.md, same toolchain as the fec9847 build)
cd engine && tinqs pull→git log --oneline -1must show the Part 2 commit named in the rollout plan.- Build (the flags recorded in
manifest.jsonfor fec9847):scons platform=windows target=editor arch=x86_64 module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes scons platform=windows target=editor arch=x86_64 module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes windows_subsystem=console - Regenerate glue + GodotSharp (matched-pair law — do not skip even though no C# binding is required by the
compiler; the manifest promises the pair):
bin\tinqs.windows.editor.x86_64.mono.exe --headless --generate-mono-glue modules\mono\glue python modules\mono\build_scripts\build_assemblies.py --godot-output-dir=bin --godot-platform=windows - Copy into this repo:
engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe,...mono.console.exe, and the wholeGodotSharp/(replace, never merge). manifest.json→engine.windows-x64:version(from--version),engine_commit, both sha256s,built_on,built_by,note("static shadow cache Part 1 + Part 2; GodotSharp regenerated"). Leavemacos-arm64alone.tinqs push(LFS).
Verify
On a Windows ariki-game checkout: run the update-engine skill, game.sh run, host a world, then
POST /command {"command":"env","key":"staticshadow","value":"on"} — the log must NOT print
[STATIC-SHADOW] engine without the cache, and GET /perf must show staticShadow with enabled: true.
Terrain renders, animals animate, 0 Wrapper class not found.