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ozan
bdb2dc8ca8
engine(windows-x64): publish 9dcc5d458 — SSCS + hero shadow min-combine + shadow fixes + draw_indirect_count (D3D12); GodotSharp regenerated (Api + Tools); oracle 22/24 (base-instance gap)
2026-10-18 04:35:59 +01:00
..
forge-windows-4.7.md
engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
2026-06-19 02:35:00 +01:00
forge-windows-gpu-diet-r0-p5.md
handoff(forge-windows): 7fb81364 published on Windows — Mac clear to publish, pin is version-only 4.7.2 until the @7fb81364b flip
2026-10-17 22:59:49 +01:00
forge-windows-render-bench-2026-10-05.md
handoff(forge): rebuild Windows pair from main >= 615e852f, re-judge render verdicts, pin
2026-10-05 17:27:45 +01:00
forge-windows-sscs-9dcc5d45.md
engine(windows-x64): publish 9dcc5d458 — SSCS + hero shadow min-combine + shadow fixes + draw_indirect_count (D3D12); GodotSharp regenerated (Api + Tools); oracle 22/24 (base-instance gap)
2026-10-18 04:35:59 +01:00
forge-windows-static-shadow-cache.md
docs(handoff): Forge — rebuild windows-x64 with the static shadow cache (engine Part 1 + Part 2)
2026-09-28 00:09:32 +01:00