Commit Graph
18 Commits
Author SHA1 Message Date
ozan 17d80b0004 Merge branch 'main' of ssh.tinqs.com:tinqs/builds
# Conflicts:
#	.agents/handoffs/forge-windows-parallel-replay.md
2026-10-19 02:31:58 +01:00
ozanandClaude Opus 5.5 017badfc4d handoff(forge): add GPU HZB occlusion A/B (gpucull hzb off/on) to the parallel replay run
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 02:31:13 +01:00
ozan 22943169cc handoff(forge): engine-side oracle results on a967d12b — replay+record 10/10 (VUID-00050 finding), DIC d3d12 22/0 validated, cull_pool d3d12 4524/4524 validated; Vulkan SDK + D3D12 debug layer installed on Forge 2026-10-19 01:40:43 +01:00
ozanandClaude Opus 5.5 431d213451 handoff(forge): parallel replay + recording A/B on engine a967d12b, occlusion A/B added
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 01:10:15 +01:00
ozanandClaude Opus 5.5 bde94a1bca handoff(forge): windows A/B of parallel draw-list replay, engine 06ecc5df
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 00:10:45 +01:00
ozan ddb10953c6 engine(windows-x64): publish e64890fd3 — G4 mergeable-draw counter on the 4fde0e94 pair; GodotSharp regenerated (new enum); headless boot clean 2026-10-18 22:00:20 +01:00
ozanandClaude Opus 5.5 004ca6d959 engine(macos-arm64): publish e64890fd — Apple render-thread autorelease drain (Mach-port/Metal leak under thread_model=2), G4 mergeable-draw counter; GodotSharp regenerated; Forge handoff
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-18 21:05:12 +01:00
ozan 26cc48e674 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	README.md
#	manifest.json
2026-10-18 05:12:54 +01:00
ozan bb9c51a665 engine(windows-x64): publish 4fde0e94d — G2 pooled cull on top of 9dcc5d45; GodotSharp regenerated (pooled/band APIs); pin version-only until Mac publishes 2026-10-18 05:06:52 +01:00
ozanandClaude Opus 5.5 76f088e6a0 engine(macos-arm64): publish 4fde0e94 - G2 pooled GPU cull, fixed shadow band, STATIC_SHADOW_AT_REST; GodotSharp regenerated; Forge handoff for Windows
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-18 04:56:22 +01:00
ozan bdb2dc8ca8 engine(windows-x64): publish 9dcc5d458 — SSCS + hero shadow min-combine + shadow fixes + draw_indirect_count (D3D12); GodotSharp regenerated (Api + Tools); oracle 22/24 (base-instance gap) 2026-10-18 04:35:59 +01:00
ozanandClaude Opus 5.5 9d90e417ba engine(macos-arm64): publish 9dcc5d45 - screen-space contact shadows, hero shadow min-combine, upstream 4.8 shadow fixes #121775/#124348, draw_indirect_count (Metal); GodotSharp regenerated (API + Tools); Windows still 7fb81364b, Forge rebuild handoff forge-windows-sscs-9dcc5d45.md
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-18 02:50:40 +01:00
ozan 74aa47df5d handoff(forge-windows): 7fb81364 published on Windows — Mac clear to publish, pin is version-only 4.7.2 until the @7fb81364b flip 2026-10-17 22:59:49 +01:00
ozanandClaude Opus 5.5 b16a4afb4a handoff(forge-windows): rebuild at engine 7fb81364 (crash-report review fixes, Windows files not compiled on Mac); Mac holds its 7fb81364 binary until Windows publishes so the 4.7.2@0ec39c954 pin keeps working
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-17 22:45:19 +01:00
ozanandClaude Opus 5.5 935b73e624 engine(macos-arm64): publish 0ec39c95 — normal-roughness pre-pass built-in, tonemap cinematic stack, render-thread CPU profile, R0 P5 crash/freeze/device-lost reporting + structured engine errors; GodotSharp regenerated; Windows handoff
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-17 21:21:57 +01:00
ozanandClaude Fable 5.1 7bf90508c3 handoff(forge): rebuild Windows pair from main >= 615e852f, re-judge render verdicts, pin
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 17:27:45 +01:00
ozanandClaude Fable 5.1 bf0b252363 docs(handoff): Forge — rebuild windows-x64 with the static shadow cache (engine Part 1 + Part 2)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01U9fkiH8GpdM5wKYRnnrhuH
2026-09-28 00:09:32 +01:00
ozanandClaude Opus 4.8 b0810fbdfd engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
- Replace macOS binary with the 4.7 build where Terrain3D + agent_skinned are native
  engine modules (no GDExtension .framework). Fixed C# bindability (set_plugin->Object,
  abstract Terrain3DAssetResource, drop dup duplicate bind) so glue generates.
- SHIP GodotSharp alongside the binary (matched pair) — stale/missing GodotSharp causes
  "Wrapper class not found for Terrain3D" / ".NET assemblies not found". Engine does not
  regenerate it. Un-ignore GodotSharp in .gitignore.
- manifest.json: macOS -> 4.7 (4ba7b5b) + new sha + godotsharp field; drop obsolete
  terrain_3d GDExtension section; windows flagged 4.7-pending.
- Add .agents/skills/update-engine (mac+win self-serve install) + README + Forge handoff.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 02:35:00 +01:00