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26cc48e674c7d12f9cbe21f7d408fcd72c608d45
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History
ozan
26cc48e674
Merge remote-tracking branch 'origin/main'
...
# Conflicts: # README.md # manifest.json
2026-10-18 05:12:54 +01:00
..
forge-windows-4.7.md
engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
2026-06-19 02:35:00 +01:00
forge-windows-g2-4fde0e94.md
engine(macos-arm64): publish 4fde0e94 - G2 pooled GPU cull, fixed shadow band, STATIC_SHADOW_AT_REST; GodotSharp regenerated; Forge handoff for Windows
2026-10-18 04:56:22 +01:00
forge-windows-gpu-diet-r0-p5.md
handoff(forge-windows): 7fb81364 published on Windows — Mac clear to publish, pin is version-only 4.7.2 until the @7fb81364b flip
2026-10-17 22:59:49 +01:00
forge-windows-render-bench-2026-10-05.md
handoff(forge): rebuild Windows pair from main >= 615e852f, re-judge render verdicts, pin
2026-10-05 17:27:45 +01:00
forge-windows-sscs-9dcc5d45.md
engine(windows-x64): publish 4fde0e94d — G2 pooled cull on top of 9dcc5d45; GodotSharp regenerated (pooled/band APIs); pin version-only until Mac publishes
2026-10-18 05:06:52 +01:00
forge-windows-static-shadow-cache.md
docs(handoff): Forge — rebuild windows-x64 with the static shadow cache (engine Part 1 + Part 2)
2026-09-28 00:09:32 +01:00