71 Commits
Author SHA1 Message Date
ozan 07f7b42d64 manifest(windows-x64): 73d20a40b verification closed — oracle 10/10 zero VUIDs, DIC 22/0, cull_pool 4524/4524, headless smoke clean 2026-10-19 20:03:54 +01:00
ozan 76edf9ccc9 engine(windows-x64): publish 73d20a40b — #250 parallel-recording nest FATAL fix + texture_rid bind-race fix (milky ocean); GodotSharp regenerated; fast publish per owner (oracle on this hash owed) 2026-10-19 19:54:23 +01:00
ozanandClaude Opus 5.5 c632796638 engine(macos-arm64): publish 73d20a40 - #250 parallel draw-list sub-recordings nest + RD texture wrappers allocate their RS texture before the render-thread bind (milky ocean under the separate render thread); GodotSharp regenerated
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 18:41:17 +01:00
ozan 736e3e9bc3 engine(windows-x64): publish d49400463 — VUID-00050 pool-reset fix VERIFIED (oracle 10/10, zero VUIDs, validation on) before publish; GodotSharp regenerated 2026-10-19 04:15:43 +01:00
ozanandClaude Opus 5.5 05704fd826 docs(readme): Mac current-contents sentence names d4940046
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 04:03:11 +01:00
ozanandClaude Opus 5.5 74072b67d7 engine(macos-arm64): publish d4940046 - parallel-replay secondary command pools reset per frame (VUID-vkBeginCommandBuffer-00050 fix); GodotSharp regenerated, API unchanged; Windows still a967d12bf, pin moves when Forge publishes d4940046
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 04:01:03 +01:00
ozanandClaude Opus 5.5 af72922179 docs: drop throttled Windows perf claims (Forge power plan); keep oracle + VUID facts
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 03:50:20 +01:00
ozanandClaude Opus 5.5 6b7dab6242 chore: delete every Forge handoff from builds - Windows test steps and results live on the engine wiki page that owns the feature; README and master plan point there
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 03:09:33 +01:00
ozanandClaude Opus 5.5 e16736c518 handoff(forge): laptop setup checklist (power mode, MUX dGPU-only, CPU name, core placement) + main-thread rendering control run (--render-thread safe) with /mainthread reads
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 03:07:19 +01:00
ozan 17d80b0004 Merge branch 'main' of ssh.tinqs.com:tinqs/builds
# Conflicts:
#	.agents/handoffs/forge-windows-parallel-replay.md
2026-10-19 02:31:58 +01:00
ozanandClaude Opus 5.5 017badfc4d handoff(forge): add GPU HZB occlusion A/B (gpucull hzb off/on) to the parallel replay run
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 02:31:13 +01:00
ozan c1b7e0809a engine(windows-x64): publish a967d12bf — parallel draw-list replay + recording (default off); GodotSharp regenerated; engine-side tests: oracle 10/10 (VUID-00050 finding recorded), DIC d3d12 22/0 validated, cull_pool 4524/4524 validated 2026-10-19 01:50:44 +01:00
ozan 22943169cc handoff(forge): engine-side oracle results on a967d12b — replay+record 10/10 (VUID-00050 finding), DIC d3d12 22/0 validated, cull_pool d3d12 4524/4524 validated; Vulkan SDK + D3D12 debug layer installed on Forge 2026-10-19 01:40:43 +01:00
ozanandClaude Opus 5.5 4485763114 engine(macos-arm64): publish a967d12b - parallel draw-list replay (Vulkan) + parallel draw-list recording (all drivers); GodotSharp regenerated
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 01:18:41 +01:00
ozanandClaude Opus 5.5 431d213451 handoff(forge): parallel replay + recording A/B on engine a967d12b, occlusion A/B added
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 01:10:15 +01:00
ozanandClaude Opus 5.5 bde94a1bca handoff(forge): windows A/B of parallel draw-list replay, engine 06ecc5df
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018hSLRwirUk2NF4j1v2kH4Z
2026-10-19 00:10:45 +01:00
ozan ddb10953c6 engine(windows-x64): publish e64890fd3 — G4 mergeable-draw counter on the 4fde0e94 pair; GodotSharp regenerated (new enum); headless boot clean 2026-10-18 22:00:20 +01:00
ozanandClaude Opus 5.5 004ca6d959 engine(macos-arm64): publish e64890fd — Apple render-thread autorelease drain (Mach-port/Metal leak under thread_model=2), G4 mergeable-draw counter; GodotSharp regenerated; Forge handoff
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-18 21:05:12 +01:00
ozan 26cc48e674 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	README.md
#	manifest.json
2026-10-18 05:12:54 +01:00
ozan bb9c51a665 engine(windows-x64): publish 4fde0e94d — G2 pooled cull on top of 9dcc5d45; GodotSharp regenerated (pooled/band APIs); pin version-only until Mac publishes 2026-10-18 05:06:52 +01:00
ozanandClaude Opus 5.5 49ab3756b4 chore(manifest): restore CRLF line endings
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-18 04:58:29 +01:00
ozanandClaude Opus 5.5 76f088e6a0 engine(macos-arm64): publish 4fde0e94 - G2 pooled GPU cull, fixed shadow band, STATIC_SHADOW_AT_REST; GodotSharp regenerated; Forge handoff for Windows
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-18 04:56:22 +01:00
ozan bdb2dc8ca8 engine(windows-x64): publish 9dcc5d458 — SSCS + hero shadow min-combine + shadow fixes + draw_indirect_count (D3D12); GodotSharp regenerated (Api + Tools); oracle 22/24 (base-instance gap) 2026-10-18 04:35:59 +01:00
ozanandClaude Opus 5.5 9d90e417ba engine(macos-arm64): publish 9dcc5d45 - screen-space contact shadows, hero shadow min-combine, upstream 4.8 shadow fixes #121775/#124348, draw_indirect_count (Metal); GodotSharp regenerated (API + Tools); Windows still 7fb81364b, Forge rebuild handoff forge-windows-sscs-9dcc5d45.md
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-18 02:50:40 +01:00
ozanandClaude Opus 5.5 50ac90c232 docs(macos-arm64): 7fb81364 note - Windows already carries 7fb81364, both platforms match; no skip-check needed
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-17 23:03:19 +01:00
ozanandClaude Opus 5.5 187d0dace5 engine(macos-arm64): publish 7fb81364 - 0ec39c95 + crash-report review fixes (no API change, GodotSharp unchanged); the game pin 4.7.2@0ec39c954 refuses it until Windows publishes 7fb81364 and the pin moves - TINQS_ENGINE_SKIP_CHECK=1 meanwhile
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-17 23:03:03 +01:00
ozan 74aa47df5d handoff(forge-windows): 7fb81364 published on Windows — Mac clear to publish, pin is version-only 4.7.2 until the @7fb81364b flip 2026-10-17 22:59:49 +01:00
ozan f0a8bcfb2e Merge branch 'main' of ssh.tinqs.com:tinqs/builds 2026-10-17 22:59:12 +01:00
ozan 871000bcf4 engine(windows-x64): publish 7fb81364b — crash-handler fixes (first-wins claim, freeze note/context); GodotSharp regenerated 2026-10-17 22:50:13 +01:00
ozanandClaude Opus 5.5 b16a4afb4a handoff(forge-windows): rebuild at engine 7fb81364 (crash-report review fixes, Windows files not compiled on Mac); Mac holds its 7fb81364 binary until Windows publishes so the 4.7.2@0ec39c954 pin keeps working
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-17 22:45:19 +01:00
ozan f277a0e30a engine(windows-x64): publish 0ec39c954 — GPU diet + R0 P5 crash/freeze/device-lost reporting, GodotSharp regenerated 2026-10-17 22:25:43 +01:00
ozanandClaude Opus 5.5 935b73e624 engine(macos-arm64): publish 0ec39c95 — normal-roughness pre-pass built-in, tonemap cinematic stack, render-thread CPU profile, R0 P5 crash/freeze/device-lost reporting + structured engine errors; GodotSharp regenerated; Windows handoff
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCXU49xtHLSry4TQEzVN2m
2026-10-17 21:21:57 +01:00
ozan 1f19c87607 fix(windows-x64): relink editor binary at 1e7be28b1 — baked version string now matches the commit (was d88e0a051, fails required_engine_build gate); manifest sha256 corrected 2026-10-05 20:03:18 +01:00
ozanandClaude Fable 5.1 5171b5979b engine(macos-arm64): publish 1e7be28b (same code as b0daf759, relinked to match the Windows pair d4cf0b7) — both platforms on one engine commit; GodotSharp regenerated
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 19:23:40 +01:00
ozanandClaude Fable 5.1 c737ff6c05 engine(macos-arm64): publish 1e7be28b (same code as b0daf759, relinked to match the Windows pair d4cf0b7) — both platforms on one engine commit; GodotSharp regenerated
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 19:21:54 +01:00
ozan d4cf0b7a19 engine/windows-x64: 4.7.2 1e7be28b1 — Stage C HZB + multimesh_cull + parallel shadow-fill; template_release + editor + GodotSharp; first game export published (pck excluded, LFS size) 2026-10-05 19:06:33 +01:00
ozan 45f3cf9a3b Merge branch 'main' of ssh.tinqs.com:tinqs/builds 2026-10-05 19:04:25 +01:00
ozan e22fa7cf49 Merge origin/main: take origin's manifest (2026-09-28 Kraken update) 2026-10-05 19:03:30 +01:00
ozanandClaude Fable 5.1 b399bb810a engine(macos-arm64): publish b0daf759 — GPU culling Stage C + housekeeping, static cache single-sample/hard-filter options, Metal profiler fix, parallel shadow fill; GodotSharp regenerated; smoke 0 wrapper errors
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 18:19:44 +01:00
ozanandClaude Fable 5.1 7bf90508c3 handoff(forge): rebuild Windows pair from main >= 615e852f, re-judge render verdicts, pin
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 17:27:45 +01:00
ozanandClaude Fable 5.1 c6849a35d9 engine(macos-arm64): publish 615e852f (code c76f2ecc) — GPU culling Stage B2 CPU band skip; GodotSharp regenerated; smoke 0 wrapper errors, large+huge village staged
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 17:21:58 +01:00
ozan 7bb622364e engine(macos-arm64): publish d88e0a05 — GPU-driven MultiMesh culling Stage A+B (multimesh_set_gpu_cull/_gpu_lods) + real Metal GPU timestamps + staggered far cascades + fit_to_visible_depth + Metal copy-queue stall fix + Vulkan breadcrumb barrier fix (#185), on top of the shadow diet + memory query; GodotSharp regenerated (3 new bindings verified); windows-x64 untouched (still b1bc0aef), pin waits for Forge 2026-10-05 15:42:03 +01:00
ozanandClaude Fable 5.1 73429aa439 engine(macos-arm64): publish 51ed21d5 — shadow pass diet (static tile budget, live caster screen-size cull, inverted static contract switch) + GPU device-lost diagnostics, on top of 4.7.2 + static shadow cache + get_video_adapter_memory; GodotSharp regenerated; smoke on Kraken: 0 wrapper errors, inverted contract 1379 → 956 draws on the staged village; windows-x64 untouched (still b1bc0aef)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 11:37:33 +01:00
ozanandClaude Fable 5.1 dabf77d90a engine(macos-arm64): publish 2caca361 — 4.7.2 + static shadow cache + get_video_adapter_memory (UyGar's feat/video-adapter-memory merged to main); GodotSharp regenerated (GetVideoAdapterMemory present); Metal smoke on Kraken total 49152 / used 10 / budget -1; manifest + README updated, windows-x64 untouched (still b1bc0aef)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
2026-10-05 10:51:47 +01:00
ozan 0acca5e5c8 engine/windows-x64: 4.7.2 b1bc0aef — static shadow cache + stepped sun crossfade; GodotSharp regenerated (Terrain3D verified); tested on kraken (boots, assemblies load, zero wrapper errors, world ticks); manifest updated 2026-09-28 02:40:31 +01:00
ozan fe4c0c6fc9 engine/windows-x64: 4.7.2 b1bc0aef — static shadow cache + stepped sun crossfade; GodotSharp regenerated (Terrain3D verified); tested on kraken (boots, assemblies load, zero wrapper errors, world ticks); manifest updated 2026-09-28 02:26:30 +01:00
ozanandCursor bb428cf63d engine(macos-arm64): publish 4.7.2 with the static shadow cache
Mac teammates install this binary and its GodotSharp together. Windows stays on fec9847. The engine source repo is unchanged and stays private.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-09-28 01:49:08 +01:00
ozanandClaude Fable 5.1 bf0b252363 docs(handoff): Forge — rebuild windows-x64 with the static shadow cache (engine Part 1 + Part 2)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01U9fkiH8GpdM5wKYRnnrhuH
2026-09-28 00:09:32 +01:00
ozan d37d77f6ab engine(windows-x64): fec9847 — spring-bone collision fix + lateral coupling
Match the Kraken macos-arm64 drop: same engine commit, regenerated GodotSharp (lateral_coupling), Planet-Dot splash baked in.
2026-08-21 20:48:59 +01:00
ozan ef638e84f9 Merge branch 'main' of ssh.tinqs.com:tinqs/builds 2026-08-21 20:24:46 +01:00
ozan 1bebd154a0 engine macos-arm64: fec9847 — spring-bone collision fix + lateral coupling
a5debaa: colliders mapped into sim space in the wrong transform order —
off-origin cloth collision silently dead (invisible at origin/bed).
fec9847: lateral_coupling (game calls it). GodotSharp regenerated from
this build — matched pair, install via the update-engine skill.
2026-08-21 20:21:25 +01:00
ozanandClaude Opus 4.8 eeae1a1f89 move update-engine skill to game repo (everyone has ariki-game, not engine); point README/manifest there
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 04:54:15 +01:00
ozanandClaude Opus 4.8 693e913ecc skill(update-engine): full machine update — pull game repo + builds, then install engine
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 04:50:45 +01:00
ozan 9b547e1aee Merge branch 'main' of ssh.tinqs.com:tinqs/builds
# Conflicts:
#	.gitignore
#	manifest.json
2026-06-19 04:26:18 +01:00
ozanandClaude Opus 4.8 33d271c783 engine(windows-x64): publish 4.7 editor + GodotSharp C# assemblies
- Update windows-x64 to engine 4f2e02e5b7 (Godot 4.7, branded). New editor +
  console binaries (was 4.6.5 / 420e74bf8, now discarded).
- Add GodotSharp/ (Api + Tools, 199MB) — REQUIRED for other agents/machines to
  build & run the C# game against this binary (dotnet build links these). Mirrors
  the consume model: build once, everyone consumes.
- manifest.json: version/commit/sha256 bumped, godotsharp path + install note added.

macos-arm64 still 4.6.5 — Kraken to rebuild for 4.7.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 04:18:27 +01:00
ozanandClaude Opus 4.8 29b5db9071 engine(macos-arm64): rebuild with Tinqs branding restored (logos/splash)
The 4.7 build now bakes in the Tinqs logos again (upstream rebase had reset them to
the Godot robot). New binary sha + version 4ba7b5b5b (engine 5727de0). GodotSharp
unchanged (logo-only rebuild — C# bindings identical), so only the binary is re-shipped.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 03:05:41 +01:00
ozanandClaude Opus 4.8 b0810fbdfd engine(macos-arm64): 4.7 native-module build + ship GodotSharp; add update-engine skill
- Replace macOS binary with the 4.7 build where Terrain3D + agent_skinned are native
  engine modules (no GDExtension .framework). Fixed C# bindability (set_plugin->Object,
  abstract Terrain3DAssetResource, drop dup duplicate bind) so glue generates.
- SHIP GodotSharp alongside the binary (matched pair) — stale/missing GodotSharp causes
  "Wrapper class not found for Terrain3D" / ".NET assemblies not found". Engine does not
  regenerate it. Un-ignore GodotSharp in .gitignore.
- manifest.json: macOS -> 4.7 (4ba7b5b) + new sha + godotsharp field; drop obsolete
  terrain_3d GDExtension section; windows flagged 4.7-pending.
- Add .agents/skills/update-engine (mac+win self-serve install) + README + Forge handoff.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 02:35:00 +01:00
ozan cf4a8bc6e3 Merge branch 'main' of ssh.tinqs.com:tinqs/builds 2026-06-18 21:58:46 +01:00
ozan 33b37f47de engine(macos-arm64): host Tinqs Engine 4.7.0 binary (8d56dbe)
Godot 4.7-stable rebased with Tinqs branding + 10 agent modules + terrain3d.
4.7 migration fixes: callable_mp.h + class_db.h includes, macOS SCsub #bin/tinqs.
Build green on Kraken (Xcode 26.3). Binary reports 4.7.stable.mono.custom_build.8d56dbe70.
Windows stays 4.6.4 (4.7 Forge build pending). terrain_3d GDExtension NOT yet rebuilt for 4.7 ABI.
2026-06-18 21:56:33 +01:00
ozan e06ff7c3ca Merge branch 'main' of ssh.tinqs.com:tinqs/builds 2026-06-16 01:46:22 +01:00
ozan 19e3cc84bd build(windows): engine 420e74bf8e (4.6.5) — agent_skinned mat4x3 palette, far-LOD dominant-bone 2026-06-16 01:41:48 +01:00
ozanandClaude Opus 4.8 ca3c051194 publish: macOS engine 4.6.5 (420e74b) — agent_skinned crowd platform
mat4x3 palette + GPU distance-LOD + RGBA16F + set_bone_matrices. sha256 69af9e12. 24 module doctests green.
Windows build pending from Forge.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 00:51:49 +01:00
ozan 4e4a362def merge: macOS engine update (4fe1323) + Windows rebuild (64fb5cc) 2026-06-14 00:37:26 +01:00
ozanandDeepSeek V4 Pro d895a18537 engine(windows-x64): rebuild 64fb5cc (agent_skinned, 4.6.4, branded)
Windows editor binary rebuilt from engine HEAD 64fb5cc3ae:
- agent_skinned module (GPU instanced skinned mesh)
- godot→tinqs branding rename complete
- 4.6.4 version bump
- D3D12 SDK support
- MSVC BuildTools 2022, SCons, mono glue, GodotSharp assemblies

SHA256 (editor): 601ec583007e122fe4f86570c5f8bfbb
SHA256 (console): 353e7a3ac365697820ca971d71b364b

Co-Authored-By: DeepSeek V4 Pro <noreply@deepseek.com>
2026-06-14 00:34:48 +01:00
ozanandClaude Opus 4.8 7c5b817d99 engine/macos-arm64: publish 4.6.4 (4fe1323) — agent_skinned GPU herd skinning FIXED
New editor binary with the agent_skinned skinned-herd renderer visually verified: TANGENT vec3
shader fix + albedo_tex, and the column-major bone-matrix transpose fix (was crumpling meshes).
sha256 4599c0f9…  See engine wiki agent-skinned-gpu-herd.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 23:38:00 +01:00
ozan a2d763fc3b engine(macos-arm64): 4.6.4 build (64fb5cc) — agent_skinned + branding fixes
Brings in the 4.6.4 build of the Tinqs engine fork:
- New agent_skinned module: MultiSkinnedMeshInstance3D (data plane,
  pure-CPU, PackedFloat32Array, lazy ImageTexture) +
  MultiSkinnedInstance3D (renderer, ShaderMaterial with 4-bone
  linear-blend skinning shader, samples the data source's bone texture
  via gl_InstanceID). 21 doctest cases all pass.
- Branding fixes: window titles (X11/Wayland), AppUserModelID
  (Windows), NSApp (macOS), TTS class, SDL window class, log tags
  (Android), proxy_tag + xdg_toplevel_icon (Wayland), HTML editor
  meta. Windows .ico/.manifest/.natvis/.rc all renamed godot_* ->
  tinqs_*.
- Version 4.6.3 -> 4.6.4.

Built on Kraken (macOS Apple Silicon). 134MB editor mono binary.
Verify on consumer side: shasum -a 256 of the copied binary must
match this manifest's sha256.
2026-06-13 04:26:06 +01:00
ozanandClaude Opus 4.8 36c121df9b terrain3d macos-arm64 frameworks (engine bb8fe2f): get_height region-border NaN fix
GDExtension rebuild only — the engine binary is UNCHANGED (keep de00a30).
Built on Kraken via engine/terrain3d/build.sh against de00a30's dumped ABI;
ad-hoc signed; itest 70/70 in ariki-game with these loaded. The game repo
gitignores addons/terrain_3d/bin so macOS terrain libs ship from HERE —
install: cp -R engine/macos-arm64/terrain_3d/bin/*.framework <game>/addons/terrain_3d/bin/

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-10 00:19:25 +01:00
ozanandClaude Opus 4.8 506f5a2ce8 engine(windows-x64): branded editor build 67d0322 (mono) + manifest
First windows-x64 binary in tinqs/builds. Branded (Tinqs icon/splash/logos baked in);
version 4.6.3.stable.mono.custom_build.67d0322c0. Closes the engine-write-access TODO
(was: only macos-arm64 published).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-09 03:54:52 +01:00
ozanandClaude Opus 4.8 aeeab69f5a engine(macos-arm64): fresh local build de00a30 (post history-squash) + manifest
Locally-built (pipeline not yet trusted) editor mono binary from the clean squashed-history engine
(de00a306c). Replaces the pre-squash 01413b2 binary. sha256 1dd8fbad…. .NET assemblies + Terrain3D
addon come from the game project.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 00:24:23 +01:00
ozanandClaude Opus 4.8 7ad6daafc2 engine: macОS arm64 editor build (godot 4.6.3 fork, mono)
Built on Kraken with Xcode 26.3. Binary via LFS. First artifact in the builds repo.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 00:17:28 +01:00
ozan e73a5f59c0 Initial commit 2026-06-07 23:17:01 +00:00