merge: macOS engine update (4fe1323) + Windows rebuild (64fb5cc)
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4e4a362def
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@@ -2,16 +2,16 @@
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"engine": {
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"macos-arm64": {
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"binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono",
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"version": "4.6.3.stable.mono.custom_build.de00a306c",
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"version": "4.6.4.stable.mono.custom_build.4fe1323a7",
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"engine_repo": "tinqs/engine",
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"engine_commit": "de00a30",
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"sha256": "1dd8fbad55d07d20daf040dd790669893ece9783569e5060273ece33e4b68441",
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"engine_commit": "4fe1323",
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"sha256": "4599c0f90896e8f5d8a19a6a6ee9e5c987c6f0254f20daabc4f05c2d65497976",
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"target": "editor",
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"built_on": "2026-06-09",
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"built_by": "Kraken (local build — pipeline not yet trusted/verified)",
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"built_on": "2026-06-13",
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"built_by": "Kraken (local build — engine 4.6.4, agent_skinned GPU-herd skinning fixed + visually verified)",
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"toolchain": "Xcode 26.3 (Apple clang 17)",
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"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan",
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"note": "Editor binary only, built from the squashed-history engine (de00a30). .NET assemblies (GodotSharp) + the Terrain3D addon are provided by the game project. Run with the existing ariki-game project."
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"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS",
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"note": "Editor binary, built from engine 4fe1323 (4.6.4). agent_skinned GPU skinned-herd renderer fixed + verified."
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},
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"windows-x64": {
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"binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",
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@@ -26,7 +26,23 @@
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"built_by": "Forge (Ozan's Windows box — local build)",
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"toolchain": "MSVC VS BuildTools 2022 (vcvars amd64), SCons, mono glue + GodotSharp assemblies + D3D12 SDK",
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"scons_flags": "platform=windows target=editor module_mono_enabled=yes",
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"note": "Branded editor binary (Tinqs app icon/splash/logos baked in). Built from engine 64fb5cc3ae (agent_skinned module, godot→tinqs branding renames, 4.6.4 version bump). .NET assemblies (GodotSharp) + the Terrain3D addon are provided by the game project. console_binary = the .console.exe variant for terminal stdout."
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"note": "Branded editor binary. Built from engine 64fb5cc3ae (agent_skinned module, godot→tinqs branding, 4.6.4). Console binary included."
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}
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},
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"terrain_3d": {
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"macos-arm64": {
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"debug_framework": "engine/macos-arm64/terrain_3d/bin/libterrain.macos.debug.framework",
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"release_framework": "engine/macos-arm64/terrain_3d/bin/libterrain.macos.release.framework",
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"sha256_debug": "653a16ffdc3e6bb05cf514b9700c943c8694133e28ec65800d074c58c13ea216",
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"sha256_release": "ca16b2a6afa80c382ffd578ebb6b31ce456a251ef8642e7d1addba79ef51d564",
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"engine_repo": "tinqs/engine",
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"engine_commit": "bb8fe2f",
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"built_against_engine_binary": "de00a306c",
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"built_on": "2026-06-09",
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"built_by": "Kraken",
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"fix": "get_height no longer returns NaN at region borders.",
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"install": "cp -R engine/macos-arm64/terrain_3d/bin/libterrain.macos.*.framework <ariki-game>/addons/terrain_3d/bin/",
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"note": "GDExtension only — no engine rebuild needed."
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}
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}
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}
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