a81a450e7e
Merged into tinqs/studio: - cmd/tinqs-cli/ — tinqs-cli (Go binary, from bot/cli) - cmd/tea/ — Gitea CLI tool (from tinqs/cli-tea) - services/bot/ — Bot service (from tinqs-ltd/bot on git.arikigame.com) - services/admin/ — Admin panel (from tinqs/admin) - services/team-tool/ — Team Tool (from tinqs/team-tool) - services/proxy/ — tinqs-proxy (from bot/proxy) - web/landing/ — tinqs.com website (from tinqs/website) - web/docs/ — Platform docs (from tinqs/docs) - web/blog/ — Blog (placeholder) - runner/ — Ephemeral CI runner (from tinqs/runner) All source repos will be deleted after verification.
39 lines
816 B
Markdown
39 lines
816 B
Markdown
# Getting Started
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Tinqs Studio is a platform for game development teams. Host your code, manage game assets with LFS, preview 3D models in the browser, run CI/CD pipelines, generate images, extract source art, and create assets — all in one place.
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## 1. Create an Account
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Sign up at [tinqs.com/user/sign_up](https://tinqs.com/user/sign_up).
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## 2. Install the CLI
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**Windows:**
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```powershell
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irm https://bot.arikigame.com/cli/install.ps1 | iex
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```
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**Mac / Linux:**
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```bash
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curl -fsSL https://bot.arikigame.com/cli/install.sh | sh
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```
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## 3. Login
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```bash
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tinqs-cli login
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```
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## 4. Upload Your First Project
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```bash
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cd ~/my-game
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tinqs-cli upload .
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```
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Creates a repo, pushes everything, auto-configures LFS for game assets.
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## 5. Invite Your Team
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Repo settings > Collaborators, or create an organization.
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