Files
studio/web/docs/getting-started.md
ozan a81a450e7e feat: monorepo consolidation — merge CLI, bot, admin, team-tool, website, docs, runner, proxy
Merged into tinqs/studio:
- cmd/tinqs-cli/    — tinqs-cli (Go binary, from bot/cli)
- cmd/tea/          — Gitea CLI tool (from tinqs/cli-tea)
- services/bot/     — Bot service (from tinqs-ltd/bot on git.arikigame.com)
- services/admin/   — Admin panel (from tinqs/admin)
- services/team-tool/ — Team Tool (from tinqs/team-tool)
- services/proxy/   — tinqs-proxy (from bot/proxy)
- web/landing/      — tinqs.com website (from tinqs/website)
- web/docs/         — Platform docs (from tinqs/docs)
- web/blog/         — Blog (placeholder)
- runner/           — Ephemeral CI runner (from tinqs/runner)

All source repos will be deleted after verification.
2026-05-22 04:55:50 +00:00

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Markdown

# Getting Started
Tinqs Studio is a platform for game development teams. Host your code, manage game assets with LFS, preview 3D models in the browser, run CI/CD pipelines, generate images, extract source art, and create assets — all in one place.
## 1. Create an Account
Sign up at [tinqs.com/user/sign_up](https://tinqs.com/user/sign_up).
## 2. Install the CLI
**Windows:**
```powershell
irm https://bot.arikigame.com/cli/install.ps1 | iex
```
**Mac / Linux:**
```bash
curl -fsSL https://bot.arikigame.com/cli/install.sh | sh
```
## 3. Login
```bash
tinqs-cli login
```
## 4. Upload Your First Project
```bash
cd ~/my-game
tinqs-cli upload .
```
Creates a repo, pushes everything, auto-configures LFS for game assets.
## 5. Invite Your Team
Repo settings > Collaborators, or create an organization.