Files

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Master plan — tinqs/builds

Current state

Build artifact repo: stores engine editor binaries + matched GodotSharp/ C# bindings for the Tinqs/Ariki stack, plus manifest.json tracking exact shipped versions. Source lives in tinqs/engine, tinqs/ariki-game, tinqs/ariki-sim — this repo only holds built output.

  • macOS arm64: engine 4.7, native Terrain3D module, GodotSharp shipped.
  • Windows x64: engine 4.7, built on Forge, GodotSharp shipped.

In flight

  • Longer-term: CI (Gitea Actions) building on push and publishing here / to S3 — tracked in docs/ai/plans/build-pipeline-architecture-2026-06-07.md (hub repo, not here).

Recently shipped

  • macOS arm64 rebuilt on 4.7 with native Terrain3D + agent_skinned modules, Tinqs branding restored, GodotSharp regenerated to match.