engine(macos-arm64): publish 2caca361 — 4.7.2 + static shadow cache + get_video_adapter_memory (UyGar's feat/video-adapter-memory merged to main); GodotSharp regenerated (GetVideoAdapterMemory present); Metal smoke on Kraken total 49152 / used 10 / budget -1; manifest + README updated, windows-x64 untouched (still b1bc0aef)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
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ozanandClaude Fable 5.1 committed 2026-10-05 10:51:47 +01:00
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{
"_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) \u2014 everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.",
"_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) — everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.",
"engine": {
"macos-arm64": {
"binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono",
"godotsharp": "engine/macos-arm64/GodotSharp",
"version": "4.7.2.stable.mono.custom_build.a0eacea82",
"version": "4.7.2.stable.mono.custom_build.2caca3619",
"engine_repo": "tinqs/engine",
"engine_commit": "d19a94aa",
"sha256": "9ecab82b06b030e68d5aaeb5a9eae518cc4f2b866622e073d4a07b93e8af907b",
"engine_commit": "2caca361",
"sha256": "9c3b56d34be827d6c179801f2795b84bcae42644b031dcb58a91475f785acc8d",
"target": "editor",
"built_on": "2026-09-28",
"built_by": "Ozan/Kraken (upstream 4.7.1+4.7.2 plus static shadow cache)",
"built_on": "2026-10-05",
"built_by": "Ozan/Kraken via Claude (video adapter memory query merged onto 4.7.2 + static shadow cache)",
"toolchain": "Xcode (Apple Silicon), SCons, VulkanSDK 1.4.350.0",
"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS",
"note": "Mac only. Engine source d19a94aa (private repo): upstream Godot 4.7.1+4.7.2 patched onto the Tinqs 4.7 snapshot, plus the directional static shadow cache. --version prints 4.7.2.stable.mono.custom_build.a0eacea82 because the binary was linked just before that commit; the tree is d19a94aa. GodotSharp ships with this binary \u2014 install both via the update-engine skill. Windows in this repo is still fec9847."
"note": "Mac only. Engine 2caca361 = main b1bc0aef (4.7.2 + directional static shadow cache + stepped sun crossfade) + UyGar's feat/video-adapter-memory (ffce5590, 2caca361): RenderingServer.get_video_adapter_memory() -> {total_mb, budget_mb, used_mb, source}, Vulkan VK_EXT_memory_budget / D3D12 / Metal, -1 = unknown. GodotSharp REGENERATED from this binary (GetVideoAdapterMemory present) - install binary + GodotSharp together via the update-engine skill. Smoke on the build box (Metal, M1 Max): total_mb 49152, used_mb 10, budget_mb -1, source metal/recommendedMaxWorkingSetSize. Windows in this repo is still b1bc0aef (no memory query) until Forge rebuilds from main 2caca361."
},
"windows-x64": {
"binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",