Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01DMYMsxo9dDeCWCPiVH95z2
36 lines
3.2 KiB
JSON
36 lines
3.2 KiB
JSON
{
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"_install": "Use the update-engine skill in the GAME repo (tinqs/ariki-game .agents/skills/update-engine) — everyone has ariki-game; nobody but Ozan has the engine source. It tinqs-pulls ariki-game + builds, installs the binary AND GodotSharp together into ../engine/bin, and clears stale caches. GodotSharp ships WITH the binary (matched pair); the engine does NOT regenerate it.",
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"engine": {
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"macos-arm64": {
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"binary": "engine/macos-arm64/tinqs.macos.editor.arm64.mono",
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"godotsharp": "engine/macos-arm64/GodotSharp",
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"version": "4.7.2.stable.mono.custom_build.2caca3619",
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"engine_repo": "tinqs/engine",
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"engine_commit": "2caca361",
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"sha256": "9c3b56d34be827d6c179801f2795b84bcae42644b031dcb58a91475f785acc8d",
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"target": "editor",
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"built_on": "2026-10-05",
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"built_by": "Ozan/Kraken via Claude (video adapter memory query merged onto 4.7.2 + static shadow cache)",
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"toolchain": "Xcode (Apple Silicon), SCons, VulkanSDK 1.4.350.0",
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"scons_flags": "platform=macos target=editor arch=arm64 module_mono_enabled=yes vulkan_sdk_path=~/VulkanSDK/1.4.350.0/macOS",
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"note": "Mac only. Engine 2caca361 = main b1bc0aef (4.7.2 + directional static shadow cache + stepped sun crossfade) + UyGar's feat/video-adapter-memory (ffce5590, 2caca361): RenderingServer.get_video_adapter_memory() -> {total_mb, budget_mb, used_mb, source}, Vulkan VK_EXT_memory_budget / D3D12 / Metal, -1 = unknown. GodotSharp REGENERATED from this binary (GetVideoAdapterMemory present) - install binary + GodotSharp together via the update-engine skill. Smoke on the build box (Metal, M1 Max): total_mb 49152, used_mb 10, budget_mb -1, source metal/recommendedMaxWorkingSetSize. Windows in this repo is still b1bc0aef (no memory query) until Forge rebuilds from main 2caca361."
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},
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"windows-x64": {
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"binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.exe",
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"console_binary": "engine/windows-x64/tinqs.windows.editor.x86_64.mono.console.exe",
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"godotsharp": "engine/windows-x64/GodotSharp",
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"version": "4.7.2.stable.mono.custom_build.b1bc0aefce",
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"engine_repo": "tinqs/engine",
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"engine_commit": "b1bc0aef",
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"sha256": "b4fb7833539c026c4d17076a45d56c53d3f671669570cb744b7e8859c21f2789",
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"sha256_console": "8dc0f2ec2041c3eb99d16da123f3ac1997bb03445b0635ca35c99b8704949a1f",
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"target": "editor",
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"built_on": "2026-09-28",
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"built_by": "Kraken driver (Ozan's Windows box)",
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"toolchain": "MSVC VS BuildTools 2022 (vcvarsall amd64), SCons 4.10.1, d3d12+angle+accesskit flags, mono glue + GodotSharp assemblies",
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"scons_flags": "platform=windows target=editor arch=x86_64 module_mono_enabled=yes d3d12=yes angle=yes accesskit=yes",
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"note": "Engine b1bc0aef = 4.7.2 + directional static shadow cache (world-anchored static atlas + live cascades, min() in shader) + stepped shadow sun two-set crossfade (4caca443, 76bc5884). GodotSharp REGENERATED from this build (glue verified: Terrain3D present) - install binary + GodotSharp together via the update-engine skill. Local test on kraken: boots, assemblies load, zero wrapper errors, world ticks. Terrain3D + agent_skinned remain native modules."
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}
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}
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}
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