# Epic: tinqs-git — Fork of Gitea v1.26.1 **Date:** 2026-05-20 **Source:** Forge (Ozan) **Repo:** `tinqs-ltd/tinqs-git` (this repo) **Product:** `tinqs-git` at `git.tinqs.com` **Full epic:** `tinqs-ltd/docs/.cursor/plans/tinqs-git-fork.plan.md` ## Why Tinqs-owned Git hosting with game-dev specific features — LFS-first UX, Platform SSO, GDD library. ## Phases | Phase | What | Status | |-------|------|--------| | 0 | Fork, build, CI | ✅ done | | 1 | Branding (strings, theme, landing page) | pending | | 2 | LFS-first UX (auto-tracking, dashboard) | pending | | 3 | Platform integration (OAuth2, webhooks, GDD library) | pending | | 4 | Migration & cutover (clone DB, swap DNS) | pending | | 5 | Productization (billing, marketplace, CI templates) | pending | ## Architecture - **Language:** Go (backend) + TypeScript/Vue/Less (frontend) - **DB:** SQLite (compiled into binary via CGo) - **LFS:** S3 backend (`tinqs-gitea-lfs`) - **Build:** `TAGS="bindata sqlite sqlite_unlock_notify" make build` → single binary - **Dev:** `make watch-backend` + `make watch-frontend` - **Test:** `make test-sqlite` ## Branches ``` main ← upstream go-gitea/gitea (quarterly rebase) tinqs/main ← our fork — all customizations ``` ## Coordination - Hub: `tinqs-ltd/docs` - Platform: `tinqs-ltd/tinqs-tools` - Deploy: `tinqs-ltd/devops`