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engine/core/input
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Marco F 0efa5d4cbd Input: Make get_action_raw_strength print error when the action doesn't exist
2022-06-28 15:58:26 +02:00
..
default_controller_mappings.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-05-05 14:12:55 +02:00
godotcontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-02-20 12:20:17 +01:00
input_builders.py
…
input_enums.h
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
2022-01-10 14:39:05 +02:00
input_event.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
input_event.h
Fix action exact match
2022-01-24 05:55:37 -06:00
input_map.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
input_map.h
Add a new HashMap implementation
2022-05-12 11:21:29 +02:00
input.cpp
Input: Make get_action_raw_strength print error when the action doesn't exist
2022-06-28 15:58:26 +02:00
input.h
Merge pull request #61669 from fire-forge/input
2022-06-04 15:52:34 +02:00
SCsub
…
shortcut.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shortcut.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
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