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engine/scene/multiplayer
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Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
multiplayer_spawner.cpp
…
multiplayer_spawner.h
…
multiplayer_synchronizer.cpp
…
multiplayer_synchronizer.h
…
scene_cache_interface.cpp
[Net] Optimize object cache notification send for single peer.
2022-02-21 19:55:07 +01:00
scene_cache_interface.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
scene_replication_interface.cpp
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scene_replication_interface.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
scene_replication_state.cpp
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scene_replication_state.h
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scene_rpc_interface.cpp
Remove VARIANT_ARG* macros
2022-03-09 18:39:13 +01:00
scene_rpc_interface.h
…
SCsub
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