This website requires JavaScript.
Explore
Docs
Wiki
Blog
main-f892c9da98
Register
Sign In
tinqs
/
engine
Watch
7
Star
0
Fork
0
You've already forked engine
Code
Agents
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Issues
Files
fbda3c5d88bbe2112a257ff93caeed98f4e9873a
engine
/
platform
/
android
T
History
Juan Linietsky
eff81965af
Merge pull request
#2956
from est31/add_system_wide_export_path
...
Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
..
export
Add way to look for templates at system wide level too
2015-11-30 01:36:08 +01:00
globals
…
java
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
libs
…
android_native_app_glue.c
…
android_native_app_glue.h
…
AndroidManifest.xml.template
…
audio_driver_jandroid.cpp
…
audio_driver_jandroid.h
…
audio_driver_opensl.cpp
…
audio_driver_opensl.h
…
cpu-features.c
…
cpu-features.h
…
detect.py
Merge pull request
#2963
from akien-mga/pr-opus-arm-opt
2015-12-01 10:18:41 +01:00
dir_access_android.cpp
…
dir_access_android.h
…
dir_access_jandroid.cpp
…
dir_access_jandroid.h
…
file_access_android.cpp
…
file_access_android.h
…
file_access_jandroid.cpp
…
file_access_jandroid.h
…
godot_android.cpp
…
ifaddrs_android.cpp
…
ifaddrs_android.h
…
java_bind.cpp
…
java_bind.h
…
java_class_wrapper.cpp
…
java_class_wrapper.h
…
java_glue.cpp
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
java_glue.h
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
logo.png
…
os_android.cpp
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
os_android.h
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
platform_config.h
…
project.properties.template
…
SCsub
Cosmetic fixes to SCons buildsystem
2015-11-01 20:53:26 +01:00
sign.sh
…
thread_jandroid.cpp
…
thread_jandroid.h
…