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engine/modules/multiplayer
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Fabio Alessandrelli 522bddf63d [MP] Add a "synchronized" signal to MultiplayerSynchronized.
Emitted upon receiving a valid sync packet after setting the variables
state.
2023-02-20 14:46:39 +01:00
..
doc_classes
[MP] Add a "synchronized" signal to MultiplayerSynchronized.
2023-02-20 14:46:39 +01:00
editor
Improve some editor strings for localization
2023-02-09 19:32:02 +08:00
config.py
…
multiplayer_debugger.cpp
…
multiplayer_debugger.h
…
multiplayer_spawner.cpp
[MP] Fix MultiplayerSpawner not connecting to child_entered_tree.
2023-02-12 15:32:09 +01:00
multiplayer_spawner.h
[MP] Fix nested spawning during "ready".
2023-01-17 04:22:07 +01:00
multiplayer_synchronizer.cpp
[MP] Add a "synchronized" signal to MultiplayerSynchronized.
2023-02-20 14:46:39 +01:00
multiplayer_synchronizer.h
…
register_types.cpp
…
register_types.h
…
scene_cache_interface.cpp
…
scene_cache_interface.h
…
scene_multiplayer.cpp
Merge pull request #70721 from Faless/mp/4.x_fix_relay_option
2023-01-09 23:09:53 +01:00
scene_multiplayer.h
…
scene_replication_config.cpp
…
scene_replication_config.h
…
scene_replication_interface.cpp
[MP] Add a "synchronized" signal to MultiplayerSynchronized.
2023-02-20 14:46:39 +01:00
scene_replication_interface.h
[MP] Fix nested spawning during "ready".
2023-01-17 04:22:07 +01:00
scene_rpc_interface.cpp
…
scene_rpc_interface.h
…
SCsub
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