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ed3b080ca6ebc4361306a786dcc2d45481ee8ed9
engine
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core
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math
T
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Rémi Verschelde
b4da44981a
Merge pull request
#17254
from Chaosus/updatewrap
...
Update wrap functions
2018-03-13 12:33:57 +01:00
..
a_star.cpp
…
a_star.h
…
aabb.cpp
…
aabb.h
…
audio_frame.cpp
…
audio_frame.h
…
bsp_tree.cpp
…
bsp_tree.h
…
camera_matrix.cpp
…
camera_matrix.h
…
face3.cpp
…
face3.h
…
geometry.cpp
…
geometry.h
…
math_2d.cpp
Bring back Vector2.cross()
2018-03-07 21:10:31 +01:00
math_2d.h
Bring back Vector2.cross()
2018-03-07 21:10:31 +01:00
math_defs.h
…
math_funcs.cpp
Update wrap functions
2018-03-06 10:34:37 +03:00
math_funcs.h
Update wrap functions
2018-03-06 10:34:37 +03:00
matrix3.cpp
…
matrix3.h
…
octree.h
Fix typos in code and docs with codespell
2018-01-18 22:01:42 +01:00
plane.cpp
…
plane.h
…
quat.cpp
…
quat.h
…
quick_hull.cpp
…
quick_hull.h
…
SCsub
…
transform.cpp
…
transform.h
…
triangle_mesh.cpp
…
triangle_mesh.h
…
triangulate.cpp
Allow degenerate triangles in polygon triangulation when necessary.
2018-02-28 22:46:56 -05:00
triangulate.h
Allow degenerate triangles in polygon triangulation when necessary.
2018-02-28 22:46:56 -05:00
vector3.cpp
…
vector3.h
…