Logo
Explore Docs Wiki Blog
main-f892c9da98 Register Sign In
tinqs/engine
7
0
Fork 0
You've already forked engine
Code Agents Pull Requests Actions Packages Projects Releases Wiki Activity Issues
Files
ea2bc9795c46ebb705c72add7a30ffeb59ff7922
engine/core/input
T
History
Michael Alexsander 9a25d56ed9 Revert Input.get_vector() back to checking raw strength
2023-02-19 22:52:35 -03:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2023-02-12 22:28:03 +01:00
godotcontrollerdb.txt
Fix Standard Gamepad Mapping triggers
2023-02-13 23:44:43 +01:00
input_builders.py
…
input_enums.h
…
input_event.cpp
…
input_event.h
…
input_map.cpp
Improvements and fixes based on Weblate comments
2023-02-13 15:22:18 +08:00
input_map.h
…
input.cpp
Revert Input.get_vector() back to checking raw strength
2023-02-19 22:52:35 -03:00
input.h
…
SCsub
…
shortcut.cpp
…
shortcut.h
…
Tinqs Studio Version: main-f892c9da98 Page: 1712ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API