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engine/scene
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Juan Linietsky df5d01f259 Gizmos properly follow the edited object, closes #7837
2017-08-09 08:19:53 -03:00
..
2d
Ability to pause particles, closes #3675
2017-08-07 19:02:25 -03:00
3d
Gizmos properly follow the edited object, closes #7837
2017-08-09 08:19:53 -03:00
animation
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
audio
…
gui
Fixes node selection, and properly ignore mouse on inner comment node body, closes #6298
2017-08-08 10:59:45 -03:00
io
Style: Apply clang-format on all files
2017-07-30 22:53:40 +02:00
main
-Fixed BoneAttachment delay, closes #3966
2017-08-07 22:18:12 -03:00
resources
-Restored Sprite3D to working function, fixes #2061, fixes #9738
2017-08-08 17:23:44 -03:00
register_scene_types.cpp
Added ARVRAnchor support and a few small enhancements
2017-08-03 18:58:05 +10:00
register_scene_types.h
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scene_string_names.cpp
Fixed some string names and animation playback options, closes #9446
2017-08-06 22:51:56 -03:00
scene_string_names.h
Fixed some string names and animation playback options, closes #9446
2017-08-06 22:51:56 -03:00
SCsub
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Tinqs Studio Version: main-f892c9da98 Page: 1412ms Template: 103ms
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