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engine/servers/rendering/dummy/storage
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jitspoe a0969a0931 Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
..
light_storage.h
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
material_storage.cpp
Fail early if shader mode is invalid in dummy renderer
2024-02-23 12:25:02 +08:00
material_storage.h
Free dummy renderer objects
2024-01-29 19:28:29 +01:00
mesh_storage.cpp
Add basic multimesh data needed for headless export to the Dummy rendering server
2024-01-19 17:21:55 -08:00
mesh_storage.h
Merge pull request #88210 from TitanNano/jovan/missing_surface_data
2024-02-17 00:23:19 +01:00
particles_storage.h
Particle internal refactor and additions for more artistic control
2023-10-10 20:03:35 +02:00
SCsub
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texture_storage.cpp
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texture_storage.h
Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export
2024-01-22 13:57:11 -08:00
utilities.cpp
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utilities.h
Remove code relative to obsoleted ETC texture format
2024-02-14 17:16:41 +01:00
Tinqs Studio Version: 1.27.0+47-gce6c515cda Page: 1560ms Template: 60ms
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