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e283fdfb595d34af3832e95c614e2a57743af00a
engine
/
servers
/
rendering
/
renderer_rd
/
shaders
T
History
clayjohn
2c158c386b
Normalize normal tangent and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes
2024-11-13 12:24:28 -08:00
..
effects
Add dependency detection improvements to the render graph.
2024-11-01 09:46:52 -03:00
environment
Fix incorrect depth comparison used to calculate volumetric fog shadowing
2024-10-16 14:55:41 +05:30
forward_clustered
Add multiple specialization constants to Forward+ and Mobile.
2024-11-04 14:35:40 -03:00
forward_mobile
Normalize normal tangent and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes
2024-11-13 12:24:28 -08:00
blit.glsl
Add Swappy & Pre-Transformed Swapchain
2024-10-28 18:55:37 -03:00
canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
2D: Fix various issues and minor performance optimisations
2024-10-30 08:36:45 +11:00
canvas.glsl
2D: Fix various issues and minor performance optimisations
2024-10-30 08:36:45 +11:00
cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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light_data_inc.glsl
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particles_copy.glsl
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particles.glsl
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samplers_inc.glsl
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scene_data_inc.glsl
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scene_forward_aa_inc.glsl
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scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
scene_forward_vertex_lights_inc.glsl
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SCsub
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skeleton.glsl
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