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engine/core/input
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Rémi Verschelde 1e49a86884 Fix invalid CSV in SDL2 controller mappings DB
Follow-up to a61cae1469.
2020-09-01 20:53:51 +02:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Fix invalid CSV in SDL2 controller mappings DB
2020-09-01 20:53:51 +02:00
godotcontrollerdb.txt
Input: Readd 'Default Android Gamepad' magic binding
2020-05-11 11:07:04 +02:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_event.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
input_event.h
Add override keywords.
2020-07-10 13:56:54 +01:00
input_map.cpp
Renamed InputMap.get_action_list to InputMap.get_action_events
2020-06-15 14:01:53 +02:00
input_map.h
Renamed InputMap.get_action_list to InputMap.get_action_events
2020-06-15 14:01:53 +02:00
input.cpp
Style: Remove unnecessary semicolons from core
2020-05-19 15:57:56 +02:00
input.h
Add override keywords.
2020-07-10 13:56:54 +01:00
SCsub
SCons: Refactor running commands through builders
2020-07-28 00:09:21 +03:00
Tinqs Studio Version: 1.27.0+47-gce6c515cda Page: 1257ms Template: 9ms
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