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engine/core/input
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Rémi Verschelde 0a7579b161 Fix #if *_ENABLED inconsistencies, should check if defined
Co-authored-by: Caroline Joy Bell <halotroop2288@proton.me>
2024-01-17 10:30:15 +01:00
..
default_controller_mappings.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2023-10-23 16:11:38 +02:00
godotcontrollerdb.txt
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 15:01:59 +02:00
input_builders.py
Fix #if *_ENABLED inconsistencies, should check if defined
2024-01-17 10:30:15 +01:00
input_enums.h
Fix mouse-button-mask on button release in unit test
2023-02-08 01:17:40 +01:00
input_event.cpp
Make InputEventShortcut always pressed
2023-09-23 19:43:07 +02:00
input_event.h
Make InputEventShortcut always pressed
2023-09-23 19:43:07 +02:00
input_map.cpp
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
input_map.h
Rework input actions to be reliable
2023-11-10 15:24:04 +01:00
input.cpp
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
2024-01-04 14:25:33 +01:00
input.h
Rework action pressed state to support multiple controllers
2023-12-04 18:02:51 +01:00
SCsub
…
shortcut.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shortcut.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
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