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engine/core/input
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Rémi Verschelde 4b247e7ffa Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@322aac4bb7.

Also improve parser errors to allow identifying the problematic mappings.
2021-11-03 19:55:52 +01:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2021-11-03 19:55:52 +01:00
godotcontrollerdb.txt
[HTML5] Add 2 controllers to the godot database.
2021-07-17 23:51:48 +02:00
input_builders.py
…
input_enums.h
…
input_event.cpp
clang-format: Disable alignment of operands, too unreliable
2021-10-28 15:19:35 +02:00
input_event.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
input_map.cpp
Replace auto completion shortcut for mac
2021-09-28 11:25:11 +02:00
input_map.h
clang-format: Various fixes to comments alignment from clang-format 13
2021-10-28 15:43:36 +02:00
input.cpp
Sync controller mappings DB with SDL2 community repo
2021-11-03 19:55:52 +01:00
input.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
SCsub
SCons: List .gen.cpp sources explicitly to avoid globbing errors
2021-10-15 22:14:11 +02:00
shortcut.cpp
Allow shortcuts to have any number of bindings. Updated UI as required.
2021-10-01 18:04:28 +10:00
shortcut.h
Allow shortcuts to have any number of bindings. Updated UI as required.
2021-10-01 18:04:28 +10:00
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