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engine/core/input
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Thaddeus Crews 0d267e7b1e Core: Add dedicated BitField template
2025-04-11 11:53:26 -05:00
..
default_controller_mappings.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo [Nov 2024]
2024-11-15 21:56:25 -04:00
godotcontrollerdb.txt
Fix gamepad triggers not working on web exports
2024-08-14 16:13:16 -03:00
input_builders.py
SCons: Make builders prettier, utilize constexpr
2025-03-11 18:31:20 -05:00
input_enums.h
Core: Add dedicated BitField template
2025-04-11 11:53:26 -05:00
input_event.cpp
Core: Add dedicated BitField template
2025-04-11 11:53:26 -05:00
input_event.h
Core: Add dedicated BitField template
2025-04-11 11:53:26 -05:00
input_map.compat.inc
Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +04:00
input_map.cpp
Base accessibility API.
2025-04-08 20:14:28 +03:00
input_map.h
Base accessibility API.
2025-04-08 20:14:28 +03:00
input.compat.inc
…
input.cpp
Add String::remove_char(s) methods for performance and convenience
2025-03-10 13:19:28 +01:00
input.h
Core: Add dedicated BitField template
2025-04-11 11:53:26 -05:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shortcut.cpp
Apply iwyu suggestion in core.
2024-12-19 00:43:47 +08:00
shortcut.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Tinqs Studio Version: main-c3e1ba7e83 Page: 1437ms Template: 22ms
Tinqs Studio
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