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Fabio Alessandrelli 46fdba5f8b [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Note, the editor build requires the mbedtls module to be manually
enabled, as it is currently needed as a ResourceUID dependency.

This will need to be addressed in a separate PR.
2021-11-19 16:59:27 +01:00
..
document_icons
[macOS] Update MIME codes and file type names to match "dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon.
2021-09-20 13:12:34 +03:00
html
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
2021-11-19 16:59:27 +01:00
ios_xcode
Merge pull request #49137 from RandomShaper/ios_targeted_family
2021-05-31 10:34:49 +02:00
linux
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
osx
[macOS] Add entitlements required by OIDN JIT for the editor build.
2021-10-21 14:42:48 +03:00
osx_template.app/Contents
Add LSApplicationCategoryType to the template and export dialog.
2021-06-14 14:28:34 +03:00
osx_tools.app/Contents
Merge pull request #52945 from bruvzg/macos_editor_translation
2021-11-09 00:09:32 +01:00
shell
[Headless] Add --headless switch (no rendering, no audio).
2021-08-03 17:45:50 +02:00
uwp_template
…
windows
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
project_icon.svg
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Tinqs Studio Version: 1.28.1-9-g71536d7ed4 Page: 1154ms Template: 10ms
Tinqs Studio
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