Logo
Explore Docs Wiki Blog
main-5f8afe2eab Register Sign In
tinqs/engine
5
0
Fork 0
You've already forked engine
Code Pull Requests Actions Packages Projects Releases Wiki Activity Issues
Files
d93d64672328c5e2ff7b4e2680274d6ae910cb97
engine/core/input
T
History
Rémi Verschelde d0a2a4c981 Merge pull request #64531 from madmiraal/fix-63972-2
Fix axis mapped to DPad buttons not releasing opposite button
2022-08-24 20:10:29 +02:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-08-05 02:59:03 +02:00
godotcontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-02-20 12:20:17 +01:00
input_builders.py
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
input_enums.h
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
2022-01-10 14:39:05 +02:00
input_event.cpp
Make _validate_property a multilevel method
2022-08-22 18:35:11 +03:00
input_event.h
Make _validate_property a multilevel method
2022-08-22 18:35:11 +03:00
input_map.cpp
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
input_map.h
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
input.cpp
Merge pull request #64531 from madmiraal/fix-63972-2
2022-08-24 20:10:29 +02:00
input.h
Consolidate the fact that Input is meant to be final
2022-08-22 14:37:25 +02:00
SCsub
…
shortcut.cpp
…
shortcut.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
Tinqs Studio Version: main-5f8afe2eab Page: 1381ms Template: 72ms
Tinqs Studio
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API