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engine/servers/visual
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Juan Linietsky 19a6a6286a Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
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rasterizer.cpp
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rasterizer.h
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
SCsub
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shader_language.cpp
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shader_language.h
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shader_types.cpp
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shader_types.h
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visual_server_canvas.cpp
Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
visual_server_canvas.h
Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
visual_server_globals.cpp
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visual_server_globals.h
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visual_server_light_baker.cpp
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visual_server_light_baker.h
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visual_server_raster.cpp
Properly redraw if something animated is visible
2019-03-03 13:43:54 -03:00
visual_server_raster.h
Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
visual_server_scene.cpp
Clean up blend shape support in GLES2 and GLES3.
2019-03-01 16:01:44 -03:00
visual_server_scene.h
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visual_server_viewport.cpp
Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
visual_server_viewport.h
Fix #25641 by not shifting a negative value.
2019-03-05 21:18:46 +01:00
visual_server_wrap_mt.cpp
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visual_server_wrap_mt.h
Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
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