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d3a696043769ff7ccdec95aa2bf74cf654154670
engine
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core
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math
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tagcup
ed7aadcd87
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
...
Also even out Basis and Quat APIs a little.
2018-05-12 13:05:04 -04:00
..
a_star.cpp
…
a_star.h
…
aabb.cpp
…
aabb.h
…
audio_frame.cpp
…
audio_frame.h
…
bsp_tree.cpp
…
bsp_tree.h
…
camera_matrix.cpp
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camera_matrix.h
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face3.cpp
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face3.h
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geometry.cpp
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geometry.h
Merge pull request
#15943
from poke1024/geometry-line-line
2018-05-07 17:54:33 -03:00
math_2d.cpp
Vector3::round, Vector2::round & Vector2::ceil methods were added.
2018-05-04 12:43:50 +03:00
math_2d.h
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
2018-05-12 13:05:04 -04:00
math_defs.h
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math_funcs.cpp
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math_funcs.h
Small performance fix to wrapf
2018-04-13 13:50:17 +03:00
matrix3.cpp
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
2018-05-12 13:05:04 -04:00
matrix3.h
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
2018-05-12 13:05:04 -04:00
octree.h
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plane.cpp
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plane.h
…
quat.cpp
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
2018-05-12 13:05:04 -04:00
quat.h
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
2018-05-12 13:05:04 -04:00
quick_hull.cpp
Fix Coverity reports of uninitialized scalar variable
2018-04-19 15:20:45 +02:00
quick_hull.h
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SCsub
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transform.cpp
Avoid converting Quat to Euler angles when not necessary.
2018-04-14 15:53:25 -04:00
transform.h
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triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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triangulate.h
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vector3.cpp
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vector3.h
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
2018-05-12 13:05:04 -04:00