Logo
Explore Docs Wiki Blog
1.27.0+47-gce6c515cda Register Sign In
tinqs/engine
5
0
Fork 0
You've already forked engine
Code Agents Pull Requests Actions Packages Projects Releases Wiki Activity Issues
Files
d3852deaa450d77edb30df2bb1c77bd7bc45befc
engine/core/input
T
History
Rémi Verschelde 10445d80d8 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@232c738ce0
2024-01-30 15:14:27 +01:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2024-01-30 15:14:27 +01:00
godotcontrollerdb.txt
…
input_builders.py
Fix #if *_ENABLED inconsistencies, should check if defined
2024-01-17 10:30:15 +01:00
input_enums.h
…
input_event.cpp
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
input_event.h
Add InputEventKey.location to tell left from right
2024-01-26 14:42:28 +01:00
input_map.cpp
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
input_map.h
Rework input actions to be reliable
2023-11-10 15:24:04 +01:00
input.cpp
Check action exists in Input.action_press and action_release
2024-01-18 16:18:16 +08:00
input.h
Rework action pressed state to support multiple controllers
2023-12-04 18:02:51 +01:00
SCsub
…
shortcut.cpp
…
shortcut.h
…
Tinqs Studio Version: 1.27.0+47-gce6c515cda Page: 1508ms Template: 81ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API