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engine/servers/audio
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Rémi Verschelde 54418ea659 Remove NO_THREADS fallback code, Godot 4 requires thread support
This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
..
effects
Remove NO_THREADS fallback code, Godot 4 requires thread support
2022-10-03 11:23:26 +02:00
audio_driver_dummy.cpp
Make audio thread control flags safe
2022-08-19 13:28:10 +02:00
audio_driver_dummy.h
Make audio thread control flags safe
2022-08-19 13:28:10 +02:00
audio_effect.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
audio_effect.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
audio_filter_sw.cpp
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
2022-05-02 16:28:25 +02:00
audio_filter_sw.h
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
2022-05-02 16:28:25 +02:00
audio_rb_resampler.cpp
Use constexpr in the conditions with template parameters and sizeofs to suppress C4127 warnings.
2022-09-29 10:38:21 +03:00
audio_rb_resampler.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
audio_stream.cpp
Change time parameters and variables to double type
2022-09-26 13:52:54 -05:00
audio_stream.h
Change time parameters and variables to double type
2022-09-26 13:52:54 -05:00
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