Logo
Explore Docs Wiki Blog
main-f892c9da98 Register Sign In
tinqs/engine
7
0
Fork 0
You've already forked engine
Code Agents Pull Requests Actions Packages Projects Releases Wiki Activity Issues
Files
c6be5f130c7e7a8de12a719a33253ee4674ba8a6
engine/core/input
T
History
Rémi Verschelde 6772047e50 Sync controller mappings DB with SDL 2 community repo
Synced with mdqinc/SDL_GameControllerDB@4c9b8dace8
2024-04-08 22:22:30 +02:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL 2 community repo
2024-04-08 22:22:30 +02:00
godotcontrollerdb.txt
…
input_builders.py
[Buildsystem] Fix encoding when reading files
2024-03-24 18:02:56 +01:00
input_enums.h
…
input_event.cpp
Expose DEVICE_ID_EMULATION constant in InputEvent
2024-03-16 19:16:40 +01:00
input_event.h
…
input_map.cpp
Add 'Skip to next (text) occurrence' feature to text editor
2024-03-25 11:12:28 +01:00
input_map.h
Add autocompletion for InputMap's methods
2024-03-01 16:44:26 +01:00
input.cpp
Fix action_press() by clamping strength to 0, 1
2024-03-27 11:17:40 -04:00
input.h
…
SCsub
Add two new COMSTR environment variables
2024-03-01 12:44:03 -06:00
shortcut.cpp
…
shortcut.h
…
Tinqs Studio Version: main-f892c9da98 Page: 1708ms Template: 99ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API