Logo
Explore Docs Wiki Blog
main-816cbf4e95 Register Sign In
tinqs/engine
5
0
Fork 0
You've already forked engine
Code Pull Requests Actions Packages Projects Releases Wiki Activity Issues
Files
c4e4810e93b29068a90486f14fbb215f4a9eacc0
engine/core/input
T
History
Micky 3ecf346f12 Allow JOY_AXIS_INVALID in InputEventJoypadMotion's axis
2024-09-16 12:12:27 +02:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL 2 community repo
2024-04-24 11:55:55 +02:00
godotcontrollerdb.txt
Fix gamepad triggers not working on web exports
2024-08-14 16:13:16 -03:00
input_builders.py
[Buildsystem] Fix encoding when reading files
2024-03-24 18:02:56 +01:00
input_enums.h
…
input_event.cpp
Allow JOY_AXIS_INVALID in InputEventJoypadMotion's axis
2024-09-16 12:12:27 +02:00
input_event.h
Add event_index to InputEventAction
2024-05-30 12:51:15 +02:00
input_map.cpp
Add Control+Shift+U (rebindabe) action for Unicode input, show hex as it is entered.
2024-09-12 11:47:24 +03:00
input_map.h
Add autocompletion for InputMap's methods
2024-03-01 16:44:26 +01:00
input.compat.inc
Implement amplitude to Input.vibrate_handheld
2024-05-02 19:09:42 +03:00
input.cpp
Memory cleanup and optimizations
2024-08-16 09:27:41 -07:00
input.h
Memory cleanup and optimizations
2024-08-16 09:27:41 -07:00
SCsub
Update pre-commit hooks configuration to use ruff instead of black
2024-05-21 18:02:29 -05:00
shortcut.cpp
…
shortcut.h
…
Tinqs Studio Version: main-816cbf4e95 Page: 1203ms Template: 27ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API