Logo
Explore Docs Wiki Blog
1.27.0+47-gce6c515cda Register Sign In
tinqs/engine
5
0
Fork 0
You've already forked engine
Code Agents Pull Requests Actions Packages Projects Releases Wiki Activity Issues
Files
c34d64669ef472e60da213edfbfddb3a28e337ce
engine/core/input
T
History
Jakub Marcowski d9f8ef68df Update pre-commit hooks configuration to use ruff instead of black
2024-05-21 18:02:29 -05:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL 2 community repo
2024-04-24 11:55:55 +02:00
godotcontrollerdb.txt
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 15:01:59 +02:00
input_builders.py
[Buildsystem] Fix encoding when reading files
2024-03-24 18:02:56 +01:00
input_enums.h
…
input_event.cpp
Expose DEVICE_ID_EMULATION constant in InputEvent
2024-03-16 19:16:40 +01:00
input_event.h
Add screen-related attributes to mouse input events
2024-02-05 23:30:15 +01:00
input_map.cpp
Add 'Skip to next (text) occurrence' feature to text editor
2024-03-25 11:12:28 +01:00
input_map.h
Add autocompletion for InputMap's methods
2024-03-01 16:44:26 +01:00
input.compat.inc
Implement amplitude to Input.vibrate_handheld
2024-05-02 19:09:42 +03:00
input.cpp
Merge pull request #88343 from Riteo/warped-mouse-float
2024-05-06 15:14:46 +02:00
input.h
Merge pull request #88343 from Riteo/warped-mouse-float
2024-05-06 15:14:46 +02:00
SCsub
Update pre-commit hooks configuration to use ruff instead of black
2024-05-21 18:02:29 -05:00
shortcut.cpp
…
shortcut.h
…
Tinqs Studio Version: 1.27.0+47-gce6c515cda Page: 1286ms Template: 58ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API