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ba0b93cf64d09daea03e80ecfcbea81d366f4313
engine
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Rémi Verschelde
cb96fc95c3
Merge pull request
#92316
from alula/msvc-clang
...
Add support for compiling with VS clang-cl toolset
2024-08-29 10:36:17 +02:00
..
Godot.NET.Sdk
Merge pull request
#94599
from juanjp600/node-array-export-diagnostic
2024-08-16 23:45:26 +02:00
GodotTools
C#: Use Godot's LipO implementation instead of Xcode's lipo command
2024-08-17 17:52:35 +02:00
script_templates
* Changed the VisualShaderNodeCustom template to use the correct overrides and added the GlobalClass attribute
2024-08-16 07:26:53 +02:00
bindings_generator.cpp
Allow ClassDB to create a Object without postinitialization for GDExtension.
2024-08-20 20:19:02 +08:00
bindings_generator.h
Add PackedVector4Array Variant type
2024-05-03 00:58:27 +02:00
code_completion.cpp
…
code_completion.h
…
editor_internal_calls.cpp
C#: Use Godot's LipO implementation instead of Xcode's lipo command
2024-08-17 17:52:35 +02:00
editor_internal_calls.h
…
hostfxr_resolver.cpp
Merge pull request
#92316
from alula/msvc-clang
2024-08-29 10:36:17 +02:00
hostfxr_resolver.h
…
semver.cpp
…
semver.h
…