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engine/servers/rendering/renderer_rd/shaders
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Thaddeus Crews 3c1e479290 Merge pull request #110077 from clayjohn/mobile-glow
Overhaul and optimize Glow in the mobile renderer
2025-10-31 09:23:32 -05:00
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effects
Optimize glow and tonemap gather step in the mobile renderer
2025-10-30 21:56:26 -07:00
environment
Revise fog blending to fix over-darkening/borders.
2025-10-24 13:15:26 -07:00
forward_clustered
Revise fog blending to fix over-darkening/borders.
2025-10-24 13:15:26 -07:00
forward_mobile
Use half float precision buffer for 3D when HDR2D is enabled
2025-10-21 13:44:46 -07:00
blit.glsl
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canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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canvas.glsl
Fix Light2D none shadow filter to use nearest sampling
2025-10-30 19:12:17 +02:00
cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
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decal_data_inc.glsl
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giprobe_write.glsl
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half_inc.glsl
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light_data_inc.glsl
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particles_copy.glsl
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particles.glsl
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samplers_inc.glsl
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scene_data_inc.glsl
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scene_forward_aa_inc.glsl
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scene_forward_gi_inc.glsl
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scene_forward_lights_inc.glsl
Use half float precision buffer for 3D when HDR2D is enabled
2025-10-21 13:44:46 -07:00
scene_forward_vertex_lights_inc.glsl
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SCsub
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skeleton.glsl
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Tinqs Studio Version: 1.27.0+47-gce6c515cda Page: 1901ms Template: 197ms
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