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engine/core/input
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Rémi Verschelde bd9ba4bd10 Merge pull request #60208 from Magorx/input-set-custom-mouse-cursor-fix
Added p_shape check to avoid engine crash in DisplayServer
2022-04-14 00:12:51 +02:00
..
default_controller_mappings.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-02-20 12:20:17 +01:00
godotcontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-02-20 12:20:17 +01:00
input_builders.py
…
input_enums.h
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
2022-01-10 14:39:05 +02:00
input_event.cpp
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
input_event.h
Fix action exact match
2022-01-24 05:55:37 -06:00
input_map.cpp
Remove TTRC() with empty string
2022-03-02 17:02:10 +08:00
input_map.h
Fix action exact match
2022-01-24 05:55:37 -06:00
input.cpp
Merge pull request #60208 from Magorx/input-set-custom-mouse-cursor-fix
2022-04-14 00:12:51 +02:00
input.h
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
SCsub
SCons: List .gen.cpp sources explicitly to avoid globbing errors
2021-10-15 22:14:11 +02:00
shortcut.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shortcut.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
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