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engine/core/input
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Rémi Verschelde 20d6a698c7 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@436c7e3d54
2023-02-27 15:59:50 +01:00
..
default_controller_mappings.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2023-02-27 15:59:50 +01:00
godotcontrollerdb.txt
Fix Standard Gamepad Mapping triggers
2023-02-13 23:44:43 +01:00
input_builders.py
Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks
2023-01-16 17:01:35 +01:00
input_enums.h
Fix mouse-button-mask on button release in unit test
2023-02-08 01:17:40 +01:00
input_event.cpp
Add some missing translatable editor strings
2023-02-10 16:55:50 +08:00
input_event.h
Fix mouse/drag/touch InputEvents having no device id
2023-02-06 22:49:42 +01:00
input_map.cpp
[macOS] Replace all Alt/Option+Letter/Number default shortcuts to avoid conflicts with special character input.
2023-02-20 22:02:47 +02:00
input_map.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
input.cpp
Revert Input.get_vector() back to checking raw strength
2023-02-19 22:52:35 -03:00
input.h
Merge pull request #64423 from RandomShaper/safe_input_synth
2023-01-31 15:56:43 +01:00
SCsub
…
shortcut.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shortcut.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
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