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engine/core/input
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Rémi Verschelde 0b4959bdf0 Merge pull request #82203 from KoBeWi/shortcuts_under_pressure
Make InputEventShortcut always pressed
2023-09-24 23:36:09 +02:00
..
default_controller_mappings.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2023-09-24 15:51:12 +02:00
godotcontrollerdb.txt
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 15:01:59 +02:00
input_builders.py
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 15:01:59 +02:00
input_enums.h
Fix mouse-button-mask on button release in unit test
2023-02-08 01:17:40 +01:00
input_event.cpp
Make InputEventShortcut always pressed
2023-09-23 19:43:07 +02:00
input_event.h
Make InputEventShortcut always pressed
2023-09-23 19:43:07 +02:00
input_map.cpp
feat(gamepad): improve gamepad behavior with slider and popup_menu
2023-06-05 10:20:46 -04:00
input_map.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
input.cpp
Prevent axis-based actions from getting stuck
2023-09-04 15:47:26 +02:00
input.h
Prevent axis-based actions from getting stuck
2023-09-04 15:47:26 +02:00
SCsub
…
shortcut.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shortcut.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
Tinqs Studio Version: main-28422940dd Page: 1130ms Template: 36ms
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