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engine/core/input
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风青山 efed435fa3 Fix screen_accum not being reset when it should be in Input::VelocityTrack
Resets `screen_accum` like `accum`.
2025-06-26 20:06:03 +08:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL community repo
2025-06-25 12:42:43 +02:00
godotcontrollerdb.txt
Fix Xbox Controller on Android
2025-05-03 01:09:05 +02:00
input_builders.py
Introduce 'drivers/apple_embedded' abstract platform for code reuse
2025-05-19 15:37:13 -07:00
input_enums.h
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
input_event_codec.cpp
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
input_event_codec.h
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
input_event.cpp
Merge pull request #96611 from Dynamic-Pistol/master
2025-05-13 16:22:25 -05:00
input_event.h
MacOS: Embedded window support.
2025-05-06 06:09:05 +10:00
input_map.compat.inc
…
input_map.cpp
Fix action name for ui_colorpicker_delete_preset in built-in InputMap
2025-06-13 02:24:34 +02:00
input_map.h
Optimize InputMap::get_actions.
2025-05-12 17:51:27 +08:00
input.compat.inc
…
input.cpp
Fix screen_accum not being reset when it should be in Input::VelocityTrack
2025-06-26 20:06:03 +08:00
input.h
Inline static variables (part 1)
2025-04-29 18:10:44 +02:00
SCsub
…
shortcut.cpp
…
shortcut.h
…
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