Logo
Explore Docs Wiki Blog
main-f892c9da98 Register Sign In
tinqs/engine
7
0
Fork 0
You've already forked engine
Code Agents Pull Requests Actions Packages Projects Releases Wiki Activity Issues
Files
74ab31b7f70bc34be5e5fb00a378166e72cd29bd
engine/platform/iphone
T
History
Hendrikto 49a81308c0 Remove unused imports
2019-04-06 18:05:05 +02:00
..
export
Fix directory check when exporting project
2019-03-06 21:20:18 +09:00
app_delegate.h
…
app_delegate.mm
Add logging around opengl es context creation. Ensure we can access project settings prior to creating our gl es context, so we can properly determine which driver to use.
2019-03-14 16:31:54 -07:00
detect.py
Remove unused imports
2019-04-06 18:05:05 +02:00
game_center.h
…
game_center.mm
…
gl_view.h
…
gl_view.mm
Add EAGLContext for the fallback case
2019-03-16 01:39:36 -07:00
godot_iphone.cpp
…
icloud.h
…
icloud.mm
…
in_app_store.h
…
in_app_store.mm
…
ios.h
…
ios.mm
…
logo.png
…
main.m
…
os_iphone.cpp
Disable driver fallback to GLES2 by default
2019-03-05 16:36:46 +01:00
os_iphone.h
…
platform_config.h
…
platform_refcount.h
…
power_iphone.cpp
…
power_iphone.h
Platform: Ensure classes match their header filename
2019-02-12 16:56:25 +01:00
SCsub
Remove unused imports
2019-04-06 18:05:05 +02:00
semaphore_iphone.cpp
Platform: Ensure classes match their header filename
2019-02-12 16:56:25 +01:00
semaphore_iphone.h
Platform: Ensure classes match their header filename
2019-02-12 16:56:25 +01:00
view_controller.h
…
view_controller.mm
…
Tinqs Studio Version: main-f892c9da98 Page: 1210ms Template: 6ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API