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engine/scene
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Hugo Locurcio e919e51a6b Use interleaved gradient noise for distance fade
This provides better visuals and performance compared to the previous
ordered dither.
2022-08-05 11:35:34 +02:00
..
2d
Use global coordinates for particles by default
2022-08-02 23:25:02 +02:00
3d
Merge pull request #59844 from Calinou/rename-shader-param-methods
2022-08-05 02:52:06 +02:00
animation
Fix AnimationNodeStateMachine::rename_node
2022-07-31 18:47:19 -03:00
audio
Implement BPM support
2022-07-23 07:31:17 +02:00
debugger
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
gui
Merge pull request #59844 from Calinou/rename-shader-param-methods
2022-08-05 02:52:06 +02:00
main
move rpc and rpc_id implementations back to header
2022-08-02 18:35:29 -05:00
resources
Use interleaved gradient noise for distance fade
2022-08-05 11:35:34 +02:00
property_utils.cpp
…
property_utils.h
…
register_scene_types.cpp
Don't replace RootMotionView with Node in a running project
2022-08-03 02:48:02 +02:00
register_scene_types.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
scene_string_names.cpp
…
scene_string_names.h
…
SCsub
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
2022-07-26 09:31:12 +02:00
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