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engine/platform/android/export
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Raul Santos cea77d0b48 C#: Add checks to Android export
- Add .NET 7.0 TFM when the platform is Anroid to the created csproj.
- Prevent exporting to Android when the architecture is not supported.
2023-10-10 00:35:08 +02:00
..
export_plugin.cpp
C#: Add checks to Android export
2023-10-10 00:35:08 +02:00
export_plugin.h
Re-architect how Android plugins are packaged and handled at export time
2023-07-18 19:14:53 +02:00
export.cpp
Android: Add option to always use WiFi to connect to remote debug
2023-08-28 13:13:36 +02:00
export.h
…
godot_plugin_config.cpp
Re-architect how Android plugins are packaged and handled at export time
2023-07-18 19:14:53 +02:00
godot_plugin_config.h
Re-architect how Android plugins are packaged and handled at export time
2023-07-18 19:14:53 +02:00
gradle_export_util.cpp
Add export setting to control whether to show the Godot app in the app library
2023-08-13 09:54:10 -04:00
gradle_export_util.h
Clean up the XR features parameters from core
2023-07-18 19:14:53 +02:00
logo.svg
SCons: Move platform logo/run icon to export folder
2023-06-20 13:16:37 +02:00
run_icon.svg
SCons: Move platform logo/run icon to export folder
2023-06-20 13:16:37 +02:00
Tinqs Studio Version: main-28422940dd Page: 1729ms Template: 7ms
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