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engine/core/input
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Rémi Verschelde 86647c9e42 Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@4896d2de6b
2022-08-05 02:59:03 +02:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-08-05 02:59:03 +02:00
godotcontrollerdb.txt
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input_builders.py
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00
input_enums.h
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input_event.cpp
[macOS, Windows, X11] Add stylus inverted/eraser support to
2022-07-04 10:36:53 -07:00
input_event.h
[macOS, Windows, X11] Add stylus inverted/eraser support to
2022-07-04 10:36:53 -07:00
input_map.cpp
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input_map.h
…
input.cpp
Fix some array size function definition mismatch.
2022-08-04 13:06:17 +02:00
input.h
Input: Re-enable input accumulation by default
2022-07-03 12:16:16 +02:00
SCsub
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shortcut.cpp
…
shortcut.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
Tinqs Studio Version: 1.27.0+47-gce6c515cda Page: 1146ms Template: 12ms
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