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588cf166301f60bc60d45d548a9464781d146c86
engine
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mono
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editor
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History
Daylily-Zeleen
3d575801ce
Allow ClassDB to create a Object without postinitialization for GDExtension.
2024-08-20 20:19:02 +08:00
..
Godot.NET.Sdk
Merge pull request
#94599
from juanjp600/node-array-export-diagnostic
2024-08-16 23:45:26 +02:00
GodotTools
C#: Use Godot's LipO implementation instead of Xcode's lipo command
2024-08-17 17:52:35 +02:00
script_templates
* Changed the VisualShaderNodeCustom template to use the correct overrides and added the GlobalClass attribute
2024-08-16 07:26:53 +02:00
bindings_generator.cpp
Allow ClassDB to create a Object without postinitialization for GDExtension.
2024-08-20 20:19:02 +08:00
bindings_generator.h
Add PackedVector4Array Variant type
2024-05-03 00:58:27 +02:00
code_completion.cpp
…
code_completion.h
…
editor_internal_calls.cpp
C#: Use Godot's LipO implementation instead of Xcode's lipo command
2024-08-17 17:52:35 +02:00
editor_internal_calls.h
…
hostfxr_resolver.cpp
clang-tidy: Enforce
modernize-use-nullptr
2024-03-12 10:59:53 -05:00
hostfxr_resolver.h
…
semver.cpp
…
semver.h
…