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engine/platform/android/java
T
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clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
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app
Update the versioning logic for the Godot Android Editor
2022-09-12 09:47:07 -07:00
editor
Exclude small screens from the set of supported devices.
2022-09-12 09:47:34 -07:00
gradle/wrapper
…
lib
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
nativeSrcsConfigs
Ensure Android Java and Kotlin compile to the same version
2022-06-01 16:23:44 +01:00
scripts
Android port of the Godot Editor
2022-03-28 14:04:51 -07:00
build.gradle
Unify bits, arch, and android_arch into env["arch"]
2022-08-25 11:19:20 +02:00
gradle.properties
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gradlew
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gradlew.bat
…
settings.gradle
Ensure Android Java and Kotlin compile to the same version
2022-06-01 16:23:44 +01:00
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