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engine/core/input
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Robert Yevdokimov e5c178ccf5 Fix issues with InputMap::load_from_project_settings() when called in tool script
(cherry picked from commit bb3c8a06820511c7e9f88dcaf9db88ea677d6dfd)
2026-03-05 13:29:32 -06:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL community repo
2026-02-20 12:29:13 -06:00
godotcontrollerdb.txt
Sync controller mappings DB with SDL community repo
2026-02-20 12:29:13 -06:00
input_builders.py
Sync controller mappings DB with SDL community repo
2026-02-20 12:29:13 -06:00
input_enums.h
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input_event_codec.cpp
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input_event_codec.h
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input_event.cpp
Do not show Physical in the special key names.
2025-12-04 11:30:57 +02:00
input_event.h
Use RequiredParam/RequiredResult in some high value places
2025-12-02 10:44:12 -06:00
input_map.compat.inc
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input_map.cpp
Fix issues with InputMap::load_from_project_settings() when called in tool script
2026-03-05 13:29:32 -06:00
input_map.h
Synchronize the names for RequiredParam<T> arguments in header files
2025-12-03 04:14:52 -06:00
input.compat.inc
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input.cpp
Refactor Input.set_joy_light()
2026-01-11 22:52:40 +05:00
input.h
Refactor Input.set_joy_light()
2026-01-11 22:52:40 +05:00
SCsub
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shortcut.cpp
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shortcut.h
…
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