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engine/servers/visual
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Juan Linietsky 2b9902db06 -Fix disable_3d flag
-Add extra flag optimize=[size,speed] to be able to prioritize size
2018-07-21 17:26:49 -03:00
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default_mouse_cursor.xpm
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rasterizer.cpp
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rasterizer.h
Revert "Fix #19507 Not emitted particles affects performance"
2018-07-17 16:52:13 +02:00
SCsub
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shader_language.cpp
Merge pull request #20158 from Overblob/Fixed_shader_parsing_error_log
2018-07-17 14:16:56 +02:00
shader_language.h
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
shader_types.cpp
Add disable ambient light flag to shaders and materials
2018-07-17 21:30:43 +02:00
shader_types.h
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
visual_server_canvas.cpp
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visual_server_canvas.h
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visual_server_global.cpp
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visual_server_global.h
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visual_server_light_baker.cpp
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visual_server_light_baker.h
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visual_server_raster.cpp
Finally figured out how to implement AnimatedTexture properly.
2018-07-16 11:43:49 -03:00
visual_server_raster.h
Revert "Fix #19507 Not emitted particles affects performance"
2018-07-17 16:52:13 +02:00
visual_server_scene.cpp
-Fix disable_3d flag
2018-07-21 17:26:49 -03:00
visual_server_scene.h
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visual_server_viewport.cpp
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visual_server_viewport.h
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visual_server_wrap_mt.cpp
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visual_server_wrap_mt.h
Revert "Fix #19507 Not emitted particles affects performance"
2018-07-17 16:52:13 +02:00
Tinqs Studio Version: 1.27.0+47-gce6c515cda Page: 2443ms Template: 225ms
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