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466590d0ec6fa4abbce37dfd647d8efb4ef44ce1
engine/core/input
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A Thousand Ships 466590d0ec Use get_slicec instead of get_slice for single character splitters
2025-03-08 20:36:37 +01:00
..
default_controller_mappings.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
gamecontrollerdb.txt
…
godotcontrollerdb.txt
…
input_builders.py
…
input_enums.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
input_event.cpp
Input: Change default deadzone back to 0.5 for ui_* actions and axis pressed state
2025-02-27 17:30:48 +01:00
input_event.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
input_map.compat.inc
…
input_map.cpp
Merge pull request #102427 from AThousandShips/fix_substr
2025-03-07 15:12:33 -06:00
input_map.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
input.compat.inc
…
input.cpp
Use get_slicec instead of get_slice for single character splitters
2025-03-08 20:36:37 +01:00
input.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
…
shortcut.cpp
…
shortcut.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
Tinqs Studio Version: main-f892c9da98 Page: 2705ms Template: 82ms
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