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45cfd199a46a6fdffb48cd367c69a336eb79590b
engine
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math
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History
Juan Linietsky
d6225b1e00
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
...
Disabled by default.
2016-06-22 23:13:41 -03:00
..
aabb.cpp
…
aabb.h
…
bsp_tree.cpp
…
bsp_tree.h
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
2016-06-22 23:13:41 -03:00
camera_matrix.cpp
…
camera_matrix.h
…
face3.cpp
…
face3.h
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
2016-06-22 23:13:41 -03:00
geometry.cpp
…
geometry.h
…
math_2d.cpp
…
math_2d.h
…
math_defs.h
First version of Profiler
2016-05-21 21:18:16 -03:00
math_funcs.cpp
math: Fix rounding error for 0 in Math::round (
#4495
)
2016-05-01 11:37:46 +02:00
math_funcs.h
…
matrix3.cpp
…
matrix3.h
…
octree.h
…
plane.cpp
…
plane.h
…
quat.cpp
…
quat.h
…
quick_hull.cpp
…
quick_hull.h
…
SCsub
…
transform.cpp
…
transform.h
…
triangle_mesh.cpp
…
triangle_mesh.h
…
triangulate.cpp
…
triangulate.h
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triangulator.cpp
…
triangulator.h
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vector3.cpp
…
vector3.h
Remove USE_QUAD_VECTORS unused check
2016-06-19 00:41:52 +02:00