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engine/scene
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Yuri Sizov 69c9d1f8e6 Merge pull request #64670 from Mickeon/fix-label-visibile-percent
Clamp Label's `percent_visible` properly between 0 and 1.0
2022-08-22 15:41:31 +03:00
..
2d
Merge pull request #54549 from KoBeWi/fastcells
2022-08-22 13:39:12 +03:00
3d
Expose the collider RID in Raycast nodes
2022-08-22 09:18:08 +02:00
animation
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
2022-08-08 16:36:01 +03:00
audio
Implement BPM support
2022-07-23 07:31:17 +02:00
debugger
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
gui
Clamp Label's percent_visible properly between 0 and 1.0
2022-08-22 12:03:03 +02:00
main
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
2022-08-08 16:36:01 +03:00
resources
Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone
2022-08-19 14:50:12 -06:00
property_utils.cpp
…
property_utils.h
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register_scene_types.cpp
Merge pull request #64592 from mhilbrunner/move-fast-break-things
2022-08-19 20:43:02 +03:00
register_scene_types.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
scene_string_names.cpp
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scene_string_names.h
…
SCsub
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
2022-07-26 09:31:12 +02:00
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